A game where players move their bodies, make sounds and perform actions from memory! TRUNKS has gameplay challenges for all abilities!
Created by author Diane Long, EdD, MOTR/L, gameplay involves picking an Action Memory Card and performing the action depicted. Six categories of actions are involved including:
Musical You-encourages creativity with motor actions that produce sounds.
Animal Sounds-asks players to mimic animal sounds..
Animal Motions-players move their bodies and demonstrate how animals move.
Sound Like-players recall and reproduce commonly heard sounds.
Pretend To-encourages imagination as players pretend to be someone else or pretend to be like someone else.
Show How-involves a step-by-step demonstration of an action requiring the player to create an original sequence.
As the game progresses, players pick additional Actions Cards and create their Memory Sequence. As they are successful they build their Trunk. The first player to acquire all 4-trunk sections to complete their Trunk is the winner.
The ability to perform individual actions may differ from child to child. Furthermore, the ability to memorize subsequent actions or sequences may vary as well. For this reason we've created a game with many variations that afford enjoyable game play for all ability levels.
Once upon a time a wise elephant thought, "Everyone should be able to have a trunk!" Why not? Complete your "TRUNK" and win the game!
Great for using during TeleTherapy Sessions!
This game involves remembering and performing motor sequences. Players draw a card, look at the given action, turn the card over and perform the action from memory. On their next turn they would draw an additional card and perform both actions in their memory sequence without looking at the cards. By performing these actions correctly the player gets to keep their card and continue to work toward building a “trunk” (a series of 4 cards that, when combined, create an elephant's trunk). This can be adapted for screen sharing use where the therapist is in charge of drawing and displaying the card on the screen and the client is in charge of remembering the action sequence and performing the given actions.